Less chaos.
More progress.
The industry has changed. Restructures, pivots, and global co-development partners
make game development even more challenging.
I Make It Easier

I’ve spent 25+ years helping teams build and ship games. I work with Studio Heads, EPs, and production leaders to restore momentum when execution starts to drift—especially after pivots, staffing changes, or partner model shifts.
Experience includes leadership and production roles across teams such as BioWare and Bethesda, and other AA/AAA studios, including live game teams.
aBOUT ME
LET’S TALK PRODUCTION DRIFT
Production drift rarely starts with a big failure. It usually starts quietly: miscommunication or misalignment with your partners, a few delayed decisions, a few priority shifts, a few “done” items that come back around in review or integration.
This is what makes it hard to spot: output stays high, but you’re not seeing progress in the build—especially after a pivot, restructure, or partner change, when the operating model no longer fits how the team is actually set up.
When you solve the drift…
Things improve, in the team, the deliverables, and the game – and they change fast.
The vision clicks, priorities hold, your co-dev partners have clarity, your team is focused on direction and quality. Communication and pipelines are streamlined. Ownership and process is clearly defined. Deliverables are moving, and you’re seeing definitive progress in the game with each and every build.
iS YOUR PRODUCTION DRIFTING?
Start Here
The Drift Check is a free 45-minute call for Studio Heads, EPs, and senior production leaders at funded PC/console studios in active development.
Production drift is subtle at first. By the time it’s visible in missed milestones or team morale, it’s already been compounding for months. The Drift Check is designed to catch it earlier — before it gets expensive.
We look at where your production is losing ground: decision ownership, priority stability, execution gaps, communication breakdown, co-dev friction. You leave with a clear picture of your highest-leverage problem, and a 1-page written summary within 48 hours.
Four Spots Available Per Month
FAQ
We work through a structured set of questions about how decisions, priorities, and work are moving through your team right now. I’m looking for where the friction is highest and where small changes would have the biggest impact. Within 48 hours you get a 1-page written summary of what I found and where I’d focus first.
Studio Head, EP, VP of Production, or Director/Head of Production — whoever has the clearest view of where production is getting stuck. One person is fine. Two is also fine if you want a second perspective in the room.
No. The Drift Check is a real diagnostic conversation with a real written output. If there’s a fit for deeper work after, we’ll talk about it. If not, you still leave with a clear picture of where your production is losing ground.
That’s common — and actually makes the call more useful. Knowing the symptoms is different from knowing the highest-leverage fix. The Drift Check helps you get specific about what to change first and how to make it stick under real shipping pressure.
Yes — that’s often where drift starts showing up first. Partner coordination, review cycles, and integration handoffs are some of the highest-friction points in mid-production. The Drift Check covers all of it.
Studio History
Some of the Studios I’ve Worked With







Games have the power to draw us in on a level deeper than most any other form of entertainment. They are an incredible combination of technology, art, craft, and passion – unfortunately, without a cohesive strategy to bring all those elements together, amazing projects can fall apart before they’re ever in the hands of players.

If this sounds familiar, let’s fix it.
If your team is working hard but progress still isn’t showing up in the build, the Drift Check is the fastest way to find out why.