Less chaos.
More progress.

I Make It Easier

I’ve spent 25+ years helping teams build and ship games. I work with Studio Heads, EPs, and production leaders to restore momentum when execution starts to drift—especially after pivots, staffing changes, or partner model shifts.

Experience includes leadership and production roles across teams such as BioWare and Bethesda, and other AA/AAA studios, including live game teams.

aBOUT ME

25+ years in game industry leadership and production
AAA, AA, and Co-Dev experience across PC/Console development
Deep experience with internal teams, co-dev, and outsourcing
Focused on what restores momentum: decisions, communication, ownership, and delivery flow

LET’S TALK PRODUCTION DRIFT

Production drift rarely starts with a big failure. It usually starts quietly: miscommunication or misalignment with your partners, a few delayed decisions, a few priority shifts, a few “done” items that come back around in review or integration.

This is what makes it hard to spot: output stays high, but you’re not seeing progress in the build—especially after a pivot, restructure, or partner change, when the operating model no longer fits how the team is actually set up.

Priorities shift without resolution
Decisions get made in one room and unmade in another
Miscommunication and unclear expectations across the team and co-dev partners
Messy Pipelines and Integrations
Missed or off-target deliverables and builds
Lots of work and tasks being done, but little visible progress in the game

When you solve the drift…

Things improve, in the team, the deliverables, and the game – and they change fast.

The vision clicks, priorities hold, your co-dev partners have clarity, your team is focused on direction and quality. Communication and pipelines are streamlined. Ownership and process is clearly defined. Deliverables are moving, and you’re seeing definitive progress in the game with each and every build.

Your team gets focused on vision, direction, and communication
Co-dev and team velocity and quality increases
Iteration flow is clearly defined, more focused, and drives real progress
Deliverables come in closer to the mark with less rework
Milestones start holding with less heroics, less stress, and fewer issues
Your production plan starts to reflect reality, and your game gets back on track

iS YOUR PRODUCTION DRIFTING?

Start Here

The Drift Check is a free 45-minute call for Studio Heads, EPs, and senior production leaders at funded PC/console studios in active development.

Production drift is subtle at first. By the time it’s visible in missed milestones or team morale, it’s already been compounding for months. The Drift Check is designed to catch it earlier — before it gets expensive.

We look at where your production is losing ground: decision ownership, priority stability, execution gaps, communication breakdown, co-dev friction. You leave with a clear picture of your highest-leverage problem, and a 1-page written summary within 48 hours.

Four Spots Available Per Month

FAQ

Studio History

Some of the Studios I’ve Worked With

Games have the power to draw us in on a level deeper than most any other form of entertainment. They are an incredible combination of technology, art, craft, and passion – unfortunately, without a cohesive strategy to bring all those elements together, amazing projects can fall apart before they’re ever in the hands of players.
– Shawn Ketcherside

If this sounds familiar, let’s fix it.

If your team is working hard but progress still isn’t showing up in the build, the Drift Check is the fastest way to find out why.